Zelda Infinite

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Wed Jan 20, 2010 6:04 pm 
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Hylian

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I had a dream that I was playing a Zelda game, and Link had some type of rod or staff that shot out fireballs and the temple you got the rod in had all this hay stuff and you had to set it on fire. Something like that could be cool if they did it right.
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 Post subject: Re: Let's talk about dungeons!
PostPosted: Wed Jan 20, 2010 8:24 pm 
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Mauve Crusader

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They've already had a fire rod and puzzles where you need to light things on fire (torches).
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 Post subject: Re: Let's talk about dungeons!
PostPosted: Thu Jan 21, 2010 12:53 am 
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Too cool for school

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How about a mechanical styled temple?

Like say, clocktower-like.

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Thu Jan 21, 2010 5:20 am 
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King of PK Glare

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Or some sort of Ancient Factory!

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Thu Jan 21, 2010 4:39 pm 
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Sea Bear

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Clocktower would be amazing. I want something harder than OoT's water temple, OoA's Mermaid cave and MM's Stone Tower. It being 2010 I should probably lower my standards.
Having gears and stuff would be really cool though, they could do something like throwing a bomb onto a rotating cog and timing it so that it hits a switch. Or the sections of the temple rotate, and to advance you have to change them in a way that makes the boss room accessable.
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 Post subject: Re: Let's talk about dungeons!
PostPosted: Thu Jan 21, 2010 5:54 pm 
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King of PK Glare

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^What Burkie said. And instead of having a Boss Key, you have to hit switches and insert special cogs.

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Heh, Belphegor's Character Song (Arashi no Ouji)... As much as I love Belphegor, I gotta lol at his Character Song.

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Thu Jan 28, 2010 10:10 pm 
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I'll take you to the stars

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lord Vaati wrote:
How about a mechanical styled temple ?

Like say , clocktower-like .

MM's Clock Tower should've been one of the last dungeons.

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Fri Jan 29, 2010 1:24 am 
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King of PK Glare

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That would have been SO much cooler! Clock Tower as last dungeon before you go into the Moon!

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Heh, Belphegor's Character Song (Arashi no Ouji)... As much as I love Belphegor, I gotta lol at his Character Song.

Shishishi~! It spilled my Royal Blood... My heart won't stop beating...!
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 Post subject: Re: Let's talk about dungeons!
PostPosted: Fri Jan 29, 2010 5:04 pm 
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Hylian

Joined: Wed Mar 18, 2009 2:16 pm
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There should be a dungeon that doesn't have a stereotype theme like ice, forest, wind, fire etc.
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 Post subject: Re: Let's talk about dungeons!
PostPosted: Sun Jan 31, 2010 6:21 pm 
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I can't fit the dimensions!

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Five words.

DUNGEON

BOSS

FIGHT

ON

HORSEBACK

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Sun Jan 31, 2010 6:53 pm 
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Too cool for school

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Dei Enyt wrote:
Five words.

DUNGEON

BOSS

FIGHT

ON

HORSEBACK


While the temple starts to crumble.

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Sun Jan 31, 2010 7:35 pm 
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I'll take you to the stars

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lord Vaati wrote:
Dei Enyt wrote:
Five words.

DUNGEON

BOSS

FIGHT

ON

HORSEBACK


While the temple starts to crumble .

epic

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Mon Feb 01, 2010 2:32 am 
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On that train of thought, a dungeon were you could bring Epona through the entire thing.
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 Post subject: Re: Let's talk about dungeons!
PostPosted: Sun Feb 07, 2010 7:58 am 
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GIANT-TAGER!

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Awesome idea. Reminds me of SoTC.

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Sun Feb 07, 2010 11:06 pm 
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Heeeeee

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Am I the only one that thinks horses are usually the most annoying thing in life to control in games? :T That one boss in SotC that was flying around and crap and you had to use the horse to get on it? I wanted to pull my hair out because the horse would look at a rock and freak out. I would hate to have a horse dungeon.

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Tue Feb 09, 2010 4:44 pm 
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Ms. Speller, DG59's sister

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TheIllastrator wrote:
Am I the only one that thinks horses are usually the most annoying thing in life to control in games? :T That one boss in SotC that was flying around and crap and you had to use the horse to get on it? I wanted to pull my hair out because the horse would look at a rock and freak out. I would hate to have a horse dungeon.

I don't agree with you, but my roommate does.

She hated everything that had to do with Epona in TP, she actually would rather walk all Hyrule field at then use Epona to go faster in the first half of the game.

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Tue Feb 09, 2010 5:03 pm 
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I've been thinking about things lately. What if they do a dungeon that doesn't scream "Look at me, I'm a dungeon!" Maybe just a nondescript cave opening in the side of a cliff or opening. It could be a cave system, something that was not made by any creatures. I'm just thinking it'd be awesome that way.
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 Post subject: Re: Let's talk about dungeons!
PostPosted: Tue Feb 09, 2010 6:16 pm 
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Starship Trooper

Joined: Sun Jun 04, 2006 9:36 pm
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DFD wrote:
TheIllastrator wrote:
Am I the only one that thinks horses are usually the most annoying thing in life to control in games? :T That one boss in SotC that was flying around and crap and you had to use the horse to get on it? I wanted to pull my hair out because the horse would look at a rock and freak out. I would hate to have a horse dungeon.

I don't agree with you, but my roommate does.

She hated everything that had to do with Epona in TP, she actually would rather walk all Hyrule field at then use Epona to go faster in the first half of the game.

I didn't hate using Epona in TP, but I preferred running around as Wolf Link, even if it was a bit slower.

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Wed Feb 10, 2010 12:47 am 
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GIANT-TAGER!

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Falc wrote:
I've been thinking about things lately. What if they do a dungeon that doesn't scream "Look at me, I'm a dungeon!" Maybe just a nondescript cave opening in the side of a cliff or opening. It could be a cave system, something that was not made by any creatures. I'm just thinking it'd be awesome that way.


I agree, that would be cool. It might be nice to have some more simple "figure out a good way to get from here to here" puzzles instead of mechanical ones for a change. Maybe they'll make Hookshot points less obvious.

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Wed Feb 10, 2010 1:07 am 
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King of PK Glare

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Backflip_Chicken wrote:
Falc wrote:
I've been thinking about things lately. What if they do a dungeon that doesn't scream "Look at me, I'm a dungeon!" Maybe just a nondescript cave opening in the side of a cliff or opening. It could be a cave system, something that was not made by any creatures. I'm just thinking it'd be awesome that way.


I agree, that would be cool. It might be nice to have some more simple "figure out a good way to get from here to here" puzzles instead of mechanical ones for a change. Maybe they'll make Hookshot points less obvious.


This. It's pretty retarded how they would randomly make targets and stick em on walls for no reason.

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Heh, Belphegor's Character Song (Arashi no Ouji)... As much as I love Belphegor, I gotta lol at his Character Song.

Shishishi~! It spilled my Royal Blood... My heart won't stop beating...!
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