Zelda Infinite

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 Post subject: Let's talk about dungeons!
PostPosted: Thu Jan 14, 2010 5:04 pm 
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Movie freak

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So yeah, maybe it's a little soon, but who cares. What kind of dungeons would you like to see in this game? I think they should try to be more creative this time and avoid using the obvious forest, fire and water themes in obvious ways. They did an awesome job mixing fire and ice in Majora's Snowhead Temple, for example, and it would be awesome to have more stuff like that. The ice mansion in TP was algo a great dungeon, I loved all the idea of not being an actual temple. What else?
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 Post subject: Re: Let's talk about dungeons!
PostPosted: Thu Jan 14, 2010 5:13 pm 
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Sea Bear

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I love light reflecting puzzles. It'd be cool if they did a light/dark temple with some decent puzzles based around the mirror shield.
And if anyone remembers the revolving doors from the Oracle games, how cool would that be in 3D? And if they threw in some game mechanic that allowed for a Mermaid's cave style dungeon (doing 2 temples to complete 1) that'd be sweet.
I don't really mind them basing temples around the usual fire water etc. I'll be happy as long as they're difficult.
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 Post subject: Re: Let's talk about dungeons!
PostPosted: Thu Jan 14, 2010 6:17 pm 
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Too cool for school

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According to this month's issue of Nintendo power, they want to make " significant changes " to the " explore the field, complete a dungeon, return to the field " flow.

I would like for them to have temples in the vein of the Ice mansion temple from TP, or a temple that revolves around the notion of switching rooms to access others.

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Thu Jan 14, 2010 8:56 pm 
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King of PK Glare

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I want to do a dungeon that is done lets say at the start of the game, but then you have to go do it again later where it's completely changed and you have to use your memory of the old temple to finish the new one. Sorta like the OoT Spirit Temple. I would also like some dungeons that AREN'T ancient temples like Snowpeak Ruins.

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Thu Jan 14, 2010 9:06 pm 
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They did some cool mixes of dungeon gameplay elements really well in Spirit Tracks, in my opinion.

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Fri Jan 15, 2010 12:24 am 
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Too cool for school

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You know, it would be cool if you had to use the previous dungeon's item to progress the first half of the new dungeon.

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Fri Jan 15, 2010 2:18 am 
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Starship Trooper

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They could make a temple on a ship. Like the Ghost Ship on WW, but a whole temple.

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Fri Jan 15, 2010 3:16 am 
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King of PK Glare

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The ship could move! So you would have to beat certain parts before it gets to certain points!

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Heh, Belphegor's Character Song (Arashi no Ouji)... As much as I love Belphegor, I gotta lol at his Character Song.

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Fri Jan 15, 2010 11:37 am 
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Ms. Speller, DG59's sister

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Innoveda wrote:
The ship could move! So you would have to beat certain parts before it gets to certain points!

That would be awesome.

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Fri Jan 15, 2010 3:21 pm 
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Movie freak

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The ship thing would be perfect!

Also, I'd love a really weird and colorful dungeon with a dreamy feel to it (something like the observatory in Majora's Mask, remember?), crazy enemies and tons of hidden things like fake walls and mirrors that you can walk through.
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 Post subject: Re: Let's talk about dungeons!
PostPosted: Fri Jan 15, 2010 7:08 pm 
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King of PK Glare

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And and and the Boss can be a colourful happy Unicorn that feels like killing Link!

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Heh, Belphegor's Character Song (Arashi no Ouji)... As much as I love Belphegor, I gotta lol at his Character Song.

Shishishi~! It spilled my Royal Blood... My heart won't stop beating...!
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 Post subject: Re: Let's talk about dungeons!
PostPosted: Fri Jan 15, 2010 7:15 pm 
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Movie freak

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I said weird and dreamy, not gay.
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 Post subject: Re: Let's talk about dungeons!
PostPosted: Fri Jan 15, 2010 7:22 pm 
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Sea Bear

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A dungeon with completely messed up gravity. And something like the twisty corridors in OoT could put you on the wall or ceiling. Like a more complicated Stone Tower temple.
I'm excited just thinking about the possibilities.
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 Post subject: Re: Let's talk about dungeons!
PostPosted: Fri Jan 15, 2010 7:34 pm 
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King of PK Glare

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A Zelda version of the distorted world from Platinum!

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Signature credit goes to Goku!

Heh, Belphegor's Character Song (Arashi no Ouji)... As much as I love Belphegor, I gotta lol at his Character Song.

Shishishi~! It spilled my Royal Blood... My heart won't stop beating...!
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 Post subject: Re: Let's talk about dungeons!
PostPosted: Fri Jan 15, 2010 10:03 pm 
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Too cool for school

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Innoveda wrote:
A Zelda version of the distorted world from Platinum!



The stone temple from MM was kinda like that. same goes for the Forest temple in Oot.

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Fri Jan 15, 2010 10:12 pm 
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King of PK Glare

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But what if the whole thing was like that without needing to press switches?

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Signature credit goes to Goku!

Heh, Belphegor's Character Song (Arashi no Ouji)... As much as I love Belphegor, I gotta lol at his Character Song.

Shishishi~! It spilled my Royal Blood... My heart won't stop beating...!
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 Post subject: Re: Let's talk about dungeons!
PostPosted: Sat Jan 16, 2010 3:49 am 
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Um... Um... Die!

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Burkie wrote:
A dungeon with completely messed up gravity. And something like the twisty corridors in OoT could put you on the wall or ceiling. I'm excited just thinking about the possibilities.
Ugh, just thinking about that makes me feel sick because I would get so lost in that dungeon.

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Mon Jan 18, 2010 7:50 pm 
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"JL" for short

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It would be awesome if they had a style where there are 3 dungeons that you can complete in any order, and in each one doing certain things will trigger different thing in the other dungeons and you would need the dungeon item from that dungeon do do something in another dungeon.

Or maybe not.

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Tue Jan 19, 2010 12:32 am 
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Z-I's Webmonster

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That would be interesting, JL. Like, depending on which you complete first, the next could then become more challenging.

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 Post subject: Re: Let's talk about dungeons!
PostPosted: Tue Jan 19, 2010 3:02 pm 
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Ms. Speller, DG59's sister

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That'd be really cool. Then there could be parts in some of the dungeons (extra parts) that could only be done after the other ones.

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